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IGN
Eventually, it had to happen. Not even Konami is
silly enough to brand its award-winning soccer title
Winning Eleven 11 -- just sounds funny. So, in an
attempt to merge the North American Winning Eleven brand
with the European Pro Evolution brand, Konami proudly
unveiled Winning Eleven: Pro Evolution Soccer 2007.
Despite the longest name of a sports game around, the
early build of the new WE title played very well this
week at E3 on a Playstation 2. We were eager to see the
360 version of the game but it didn't make an
appearance.
Konami has procured licenses for 20 more teams this
year, including the full roster of Argentina and,
finally, the Netherlands. While WE9 was the first title
in the franchise to go online, WE2007 will offer online
play on all platforms, including handhelds and Xbox 360.
The title also offers a new International Challenge mode
that Konami says is a grand tournament featuring the
world's best international teams. Sound familiar?
We pitted England against the Netherlands on the PS2 and
came away very impressed. Fans of the series will not be
surprised that Konami continued its trend of subtle
tweaks and adjustments, going with the "if-it-aint-broke"
philosophy once again with WE. The game speed is a tad
faster than last year and the animations are still
sublime. Based on what we played of WE2007 versus EA's
World Cup title released last month, WE is still the
king of videogame soccer, although we haven't seen it
run on the 360. I dispatched the Netherlands 2-1 thanks
to an amazing Michael Owen header to go up 1-0, and a
Beckham shot that rebounded off the keeper and into
Wayne Rooney's possession for a quick chip and 2-0 lead.
Ruud van Nistelrooy answered with a powerful shot off
the post to get his team within one just before time
expired.
It's early, but WE is still the best.
I noticed a few minor control changes from last year's
WE9. When in the corner, the O button would
automatically be a center cross. This time around, you
have to select which player to pass to. So if you're at
the top corner and hit down and O, you'll pass to the
center of the pitch. But if you aim toward the top of
the box, you can pass the ball back instead of going
right at goal. It's subtle, but a good idea and extra
level of control that probably should have always been
in the game.
Of course, what remains constant in the franchise are
spectacular goals that induce fist-pumps and victorious
yelps of joy. We'll have more on WE2007 as it approaches
its January release date.
By Jonathan Miller
GameSpot
Earlier today, during a visit to Konami's E3 booth,
we were able to spend some quality time with a
PlayStation 2 demo of Winning Eleven: Pro Evolution
Soccer 2007, which will be titled Pro Evolution Soccer 6
in Europe. The demo featured only six international
teams and a single stadium, but after two quick matches
against a Konami PR person from the UK we needed no more
convincing that Shingo "Seabass" Takatsuka and his
development team at KCET have once again found numerous
ways to improve upon what was already a superb game
engine.
Before our first match had even gotten underway, we
noticed that the international teams we had chosen to
play with were wearing authentic uniforms, and also that
the likenesses of famous players like David Beckham and
Gary Neville were more convincing than ever before.
Things only got better once the ball started moving. Not
only were the players under our control very responsive
when in possession of the ball or defending, but their
animations were totally convincing and included new
feints, heel passes, and jostling when two opposing
players are competing for a header. CPU-controlled
players doing their thing off-the-ball were also
impressive, largely because they were doing a great job
not only of making runs and moving into space, but also
of pointing to indicate where they'd like us to pass the
ball to them.
Although dribbling the ball in Winning Eleven: Pro
Evolution Soccer 2007 certainly appears to be a little
easier than in previous games in the series, passing and
shooting has been made a little more challenging. Your
passes won't always find their target players simply
because you were pointing your player in something
vaguely resembling the right direction, and when you
shoot, you'll find that the accuracy of your shot
depends largely on the shape of the striker's body when
the shot button is pressed. Shots that we unleashed
immediately after beating a defender with a deft turn,
for example, were often way off target, simply because
our player was still off-balance.
Winning Eleven Pro Evolution Soccer 2007 definitely
plays a more attack-minded game of soccer than its
predecessors, but that certainly hasn't come at the
expense of the game's defensive play. Defensive players
are every bit as responsive as their attacking
colleagues, and you'll retain the ball much more often
after well-executed sliding tackles than has been the
case previously.
Although the demo on display at E3 is quite limited, we
managed to grab a few minutes with a Konami
representative who was kind enough to tell us about some
of the other new features that will appear in the
finished game. Additional licensed uniforms for club and
international teams will undoubtedly add to the game's
sense of realism, while a new random match-generator
mode will be great for players who want nothing more
than to get into the game as quickly as possible.
Winning Eleven Pro Evolution Soccer 2007 will also
include a new "international challenge" mode that tasks
you with leading your chosen international team through
the qualifying rounds and finals of a major
international tournament--don't be surprised if the
tournament structure is similar to that of a certain
competition kicking off in Germany next month. We look
forward to bringing you more information on the game
soon.
By Justin Calvert |
Other Games

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